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Jurnal RESTI (Rekayasa Sistem dan Teknologi Informas)iJurnal RESTI (Rekayasa Sistem dan Teknologi Informas)i

Education games is a learning activity with the game. The goals can hone and activate the brain. Children are more able to apply arithmetic with play compared to without playing. Play and child is an inseparable unity. Play activities carried out children and childrens activities always indicate play activities. In childhood the comprehension is very high, more activities a child does, the ability to remember will also be higher. There are several factors make it difficult for children to recite and remember the object, color around them, it is less interested in the media used. Childhood always follows the rhyme of its development. at an early age, language development is very important, because at this age it is a sensitive period for children. The English language is the International language. English language for children starts from introducing vocabulary that is closest to the child, the goals to make it easier for children to remember. One way to maximal comprehension by giving learning fun involves learning with the game. The research resulted in an English game application based on android. In this application, there are education and game features. The education features an exciting good and gets the sound from the lesson that is available. Game features available are guessed pictures, guess sounds, and puzzles. The purpose of English edugame application to teach children vocabulary of English and make children not bored to learn.

The design of Android-based English edugame applications, users can learn while playing with media that can attract attention.This application displays English from the names of fruits, animals, and professions that are by the alphabet.Users can also learn the introduction of the alphabet through this application.English applications there are games that can sharpen the brain of a child.This application is used as a medium of learning and playing for children.

Berdasarkan penelitian ini, terdapat beberapa saran penelitian lanjutan yang dapat dikembangkan. Pertama, penelitian selanjutnya dapat mengeksplorasi efektivitas edugame dalam meningkatkan kemampuan berbahasa Inggris anak-anak dengan melibatkan kelompok sampel yang lebih besar dan beragam. Hal ini penting untuk memastikan bahwa edugame ini efektif untuk semua anak, terlepas dari latar belakang atau kemampuan awal mereka. Kedua, penelitian dapat difokuskan pada pengembangan fitur-fitur baru yang lebih interaktif dan menarik, seperti penggunaan elemen gamifikasi yang lebih canggih atau integrasi dengan teknologi augmented reality (AR) untuk menciptakan pengalaman belajar yang lebih imersif. Ketiga, penelitian dapat menginvestigasi dampak penggunaan edugame terhadap motivasi belajar dan minat anak-anak terhadap bahasa Inggris, dengan tujuan untuk mengidentifikasi strategi yang paling efektif untuk menjaga anak-anak tetap terlibat dan termotivasi dalam proses pembelajaran.

  1. #motivasi belajar#motivasi belajar
  2. #pengambilan keputusan#pengambilan keputusan
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Short Linkhttps://juris.id/p-1Gn
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