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This study examines the use of animation-based interactive multimedia in classroom learning at Madrasah Ibtidaiyah and its contribution to students learning engagement and conceptual understanding. The research employed a qualitative case study design at MI Nurul Munim. The primary participants were 20 students who experienced classroom learning through animation-based interactive multimedia, while the classroom teacher served as a supporting informant. Data were collected through classroom observation, semi-structured interviews, and documentation, then analyzed through data condensation, data display, and conclusion drawing. The findings show four main patterns. First, the use of animation-based multimedia increased students interest in learning because lessons were perceived as more attractive and less monotonous. Second, it strengthened classroom engagement, as students became more active in asking questions, responding to the teacher, and participating in guided activities. Third, the media helped students understand lesson content more easily because visual movement, sound, and sequence made abstract material more concrete. Fourth, it supported early information literacy, especially in following visual instructions, recognizing symbols, and identifying simple digital information. The study concludes that animation-based interactive multimedia contributes to a more active, enjoyable, and student-centered learning environment in Madrasah Ibtidaiyah.

This study concludes that animation-based interactive multimedia contributes positively to learning at MI Nurul Munim by increasing students interest in learning, strengthening classroom engagement, improving conceptual understanding, and supporting early information literacy.These findings answer the main objective of the study, namely to examine how animation-based interactive multimedia shapes students learning experience in Madrasah Ibtidaiyah.Theoretically, the study strengthens the argument that multimedia-based learning becomes more meaningful when it is aligned with the developmental characteristics of young learners and the interactional needs of the classroom.In practice, it suggests that teachers in Madrasah Ibtidaiyah should integrate digital media in a purposeful, pedagogically guided way.

Berdasarkan temuan penelitian ini, beberapa saran penelitian lanjutan dapat diajukan. Pertama, penelitian selanjutnya dapat mengeksplorasi efektivitas animasi interaktif multimedia dalam meningkatkan pemahaman konsep sains pada siswa Madrasah Ibtidaiyah, dengan fokus pada materi yang abstrak dan sulit divisualisasikan. Pertanyaan penelitian ini dapat difokuskan pada bagaimana animasi interaktif dapat membantu siswa membangun model mental yang lebih akurat dan relevan. Kedua, penelitian dapat dilakukan untuk mengidentifikasi karakteristik animasi interaktif yang paling efektif dalam meningkatkan motivasi belajar siswa MI. Hal ini dapat melibatkan eksperimen dengan berbagai gaya animasi, tingkat interaktivitas, dan elemen gamifikasi. Ketiga, penelitian dapat meneliti bagaimana guru dapat dilatih untuk merancang dan mengintegrasikan animasi interaktif multimedia secara efektif dalam pembelajaran, dengan mempertimbangkan karakteristik perkembangan siswa MI dan tujuan pembelajaran yang ingin dicapai. Ketiga saran ini saling terkait dan dapat memberikan kontribusi signifikan terhadap pengembangan praktik pembelajaran yang lebih inovatif dan efektif di Madrasah Ibtidaiyah.

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