BALELITERASIBALELITERASI

Journal of Educational StudiesJournal of Educational Studies

This study aims to explore the implementation of Augmented Reality (AR)-based learning media in increasing students interest and understanding of plant anatomy material. The method used is a quasi-experiment with a pretest-posttest design. This study involved grade III students in one of the elementary schools in MI NW Keruak. The results showed that the use of AR-based learning media significantly increased students interest which was reflected in increased enthusiasm, engagement in discussions, and frequency of asking questions during learning. In addition, test results show a significant improvement in students understanding of plant anatomical concepts, such as the structure and function of plant organs. The use of interactive 3D models allows students to more easily understand abstract material. Thus, the application of AR technology in learning can be an effective alternative to improve the quality of science learning, especially in materials that require strong visual understanding. This research contributes to the development of more innovative and contextual learning methods, as well as offering insights into the use of technology in education.

The implementation of Augmented Reality (AR)-based learning media significantly increases students interest and understanding of plant anatomy material.AR technology provides a more engaging, interactive, and supportive learning experience for students.Overall, this study demonstrates the great potential of AR-based learning media in enhancing student interest and comprehension in plant anatomy.

Further research should investigate the long-term effects of AR-based learning on students retention of plant anatomy concepts and their ability to apply this knowledge in real-world contexts. Additionally, studies could explore the effectiveness of AR learning across different grade levels and learning styles to determine the optimal implementation strategies. Finally, research is needed to develop and evaluate AR applications that integrate personalized learning features, adapting to individual student needs and providing customized feedback to maximize learning outcomes, thereby expanding the potential of AR as a versatile and effective educational tool.

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