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POSITIF : Jurnal Sistem dan Teknologi InformasiPOSITIF : Jurnal Sistem dan Teknologi Informasi

Indonesias esports sector is growing rapidly, yet information needs for esports professional player scouting remain underserved. This study models the information requirements and interface design of an Indonesian esports archive website through media observation and interviews with team managers and coaches. Core needs include periodic tournament statistics, phase-based performance (early, mid, late), and player playstyle. We followed a user-centered design framework (Five Planes) and evaluated the prototype via scenario-based usability testing (n=5). Users completed tasks under target times and rated navigation and statistical visualizations as informative. Improvements focus on last-update indicators, in-page shortcuts, and user help. The study contributes a content model and prioritization of team/player performance attributes for scouting, along with actionable design patterns for an Indonesia esports archive platform.

Studi ini berhasil mengidentifikasi kebutuhan informasi pengguna dalam pengembangan antarmuka website arsip esports Indonesia, memusatkan perhatian pada data statistik turnamen, performa pertandingan per fase game, dan gaya bermain pemain profesional.Hasil uji usabilitas dan evaluasi heuristik menunjukkan bahwa prototype memenuhi ekspektasi pengguna dalam hal navigasi, visualisasi, dan penyajian informasi, sehingga layak dikembangkan lebih lanjut.Untuk meningkatkan kepuasan pengguna, peneliti merekomendasikan penambahan penanda waktu update, shortcut navigasi, dan dokumentasi bantuan yang komprehensif.

Bagaimana integrasi sistem analitik real‑time dapat mempercepat proses perekrutan pemain profesional di platform arsip esports? Seberapa efektif penggunaan model rekomendasi berbasis machine learning dalam menyajikan pembandingan pemain menurut performa fase permainan (early, mid, late) bagi pelatih dan analis? Apakah pendekatan gamifikasi pada antarmuka dapat meningkatkan keterlibatan pengguna non‑profesional dan memperluas cakupan data publik yang tersedia di arsip esports?.

  1. Social Support in eSports | Proceedings of the Annual Symposium on Computer-Human Interaction in Play.... doi.org/10.1145/3116595.3116635Social Support in eSports Proceedings of the Annual Symposium on Computer Human Interaction in Play doi 10 1145 3116595 3116635
  2. Enhancing the explanatory power of usability heuristics | Proceedings of the SIGCHI Conference on Human... dl.acm.org/doi/10.1145/191666.191729Enhancing the explanatory power of usability heuristics Proceedings of the SIGCHI Conference on Human dl acm doi 10 1145 191666 191729
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