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This research seeks to: 1) Create interactive learning tools in the form of flash cards focusing on cultural diversity for fourth-grade elementary students; 2) Assess the viability of the interactive flash card learning tools through evaluations by material and media specialists; and 3) Examine student reactions to interactive flash card learning tools in cultural diversity education. This research involves a form of research and development (R&D) that employs the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation. The participants in this research were fourth graders from SD Negeri 1 Trirenggo Bantul, whereas the focus of the study was on interactive flash card learning media related to cultural diversity content. The assessment of feasibility was conducted by experts in materials and media, with data gathered through observations, interviews, validation questionnaires, and student feedback forms. The data analysis method employed a descriptive approach that was both quantitative and qualitative. The studys findings indicated that: 1) This interactive flash card educational tool is made up of three primary components: the introduction, the main section, and the conclusion. The start includes the cover page, the aim of media creation, and usage guidelines. The central part showcases the primary material through engaging images of traditional homes, local attire, and regional musical instruments, accompanied by explanatory video links in the underlined text. The last part includes an interactive quiz to assess students comprehension, and there is also a section about the authors background. This media is considered highly feasible, receiving a validation score of 95% from material specialists and 92% from media specialists. Student replies to the media reflect a highly positive category with an average score of 86%.

The interactive flash card learning media developed for fourth-grade students of SD Negeri 1 Trirenggo Bantul is a visually and interactively designed digital learning tool.The media consists of three main parts.an introduction, core content, and a conclusion, designed to facilitate understanding for both teachers and students.Based on validation from material and media experts, as well as positive responses from teachers and students, the media is deemed feasible, practical, and effective as an alternative learning resource for cultural diversity material.

Penelitian lebih lanjut dapat dilakukan untuk menguji efektivitas media flashcard interaktif ini dalam jangka waktu yang lebih panjang dan pada berbagai konteks pembelajaran. Selain itu, perlu diteliti bagaimana media ini dapat diadaptasi untuk mengakomodasi gaya belajar yang berbeda-beda pada siswa, misalnya dengan menambahkan fitur personalisasi atau pilihan tingkat kesulitan. Sebagai pengembangan, penelitian selanjutnya dapat mengeksplorasi integrasi teknologi augmented reality (AR) atau virtual reality (VR) ke dalam media flashcard untuk menciptakan pengalaman belajar yang lebih imersif dan interaktif, sehingga dapat meningkatkan motivasi dan pemahaman siswa terhadap keberagaman budaya Indonesia. Penelitian ini diharapkan dapat memberikan kontribusi signifikan dalam pengembangan media pembelajaran yang inovatif dan efektif, serta meningkatkan kualitas pendidikan di Indonesia.

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