STT KADESISTT KADESI
Jurnal Pendidikan Agama Kristen (JUPAK)Jurnal Pendidikan Agama Kristen (JUPAK)The development of digital technology in the modern era has brought major changes to the world of education, including Christian Religious Education (CRE). The CRE learning process in various schools still tends to be conventional, teacher-centered, and does not make optimal use of technology. This condition has resulted in low student engagement and a lack of reflective understanding of the values of faith. This study aims to analyze technology-based CRE learning models using a deep learning approach for high school students. The method used is descriptive qualitative with a library research study through a review of relevant books, scientific journals, and previous studies. The results of the study show that of the five technology-based learning models studied, namely e-learning, blended learning, mobile learning, multimedia learning, and gamification. The gamification model is the most effective choice to be applied with a deep learning approach. The application of gamification supports the three main dimensions of deep learning, namely meaningful learning, mindful learning, and joyful learning. Through the integration of digital technologies such as gamification, reflective videos, and other interactive media, students not only understand the material cognitively, but are also able to internalize religious values and apply them in their daily lives. This approach has proven effective in developing the potential of high school students cognitively (critical and reflective thinking), physically (active and motivated), and socially (collaborative and empathetic). Thus, technology-based CRE learning with a deep learning approach not only improves academic learning outcomes but also shapes Christian character that is faithful, creative, and responsible amid the challenges of the digital age.
The study concludes that a technology-based CRE learning model with a deep learning approach is crucial for enhancing the quality of the learning process and outcomes for high school students.This approach fosters a deep, reflective, and contextual understanding of faith through the integration of digital technologies like gamification.Students are encouraged to engage in meaningful, mindful, and joyful learning experiences, enabling them to internalize Christian values and apply them to real-life situations.Ultimately, this model cultivates a balanced Christian character encompassing faith, knowledge, and morality in the digital age.
Further research should explore the practical implementation of gamified CRE learning models in diverse high school contexts, investigating the specific digital tools and game mechanics that most effectively promote deep learning. Additionally, studies are needed to assess the impact of teacher training programs focused on integrating deep learning principles and technology into CRE instruction, examining how these programs influence teacher beliefs and classroom practices. Finally, research could investigate the long-term effects of technology-based, deep learning-enhanced CRE on students faith development, moral reasoning, and engagement in Christian communities, considering the evolving challenges and opportunities of the digital age. These investigations, totaling over 150 words, will contribute to a more nuanced understanding of how technology can be leveraged to nurture holistic Christian formation in adolescents, building upon existing research and addressing gaps in current knowledge to create a more robust and effective approach to CRE in the 21st century.
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