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Majalah Ilmiah UPI YPTKMajalah Ilmiah UPI YPTK

The rapid development of digital technology has made Generation Z inseparable from social media and gadgets, causing learning fatigue to become a common problem in educational environments. Low student engagement and intense interaction with technology can actually be an opportunity to use it as a learning tool that encourages motivation and improves learning outcomes. Joyful learning is presented as a solution to overcome this learning fatigue. One relevant approach is gamification, which can create a more engaging learning experience. This study aims to determine the impact of gamification, specifically through the Zep Quiz application, on student motivation and learning outcomes. The method used is a quasi-experimental design, which compares the learning outcomes of students who participate in gamified learning with those who do not. The results show that the application of gamification through Zep Quiz improves student learning outcomes. In addition, gamification has been proven to encourage motivation and engagement, as well as create a joyful learning atmosphere that strengthens material comprehension and knowledge retention. These findings support the theory that gamification is an effective strategy for improving the quality of the learning process.

This research confirms that gamification through the Zep Quiz application effectively improves student learning outcomes while creating a joyful learning environment in junior secondary education.The quantitative results demonstrate a substantial improvement in academic achievement, as seen in the higher average score of the experimental group and the greater proportion of students achieving scores above 85.Overall, this study highlights the strong potential of gamification as an innovative instructional strategy in responding to the learning characteristics of Generation Z.

Berdasarkan hasil penelitian ini, beberapa saran penelitian lanjutan dapat diajukan. Pertama, penelitian lebih lanjut dapat dilakukan untuk menguji efektivitas Zep Quiz pada mata pelajaran lain yang membutuhkan hafalan dan pemahaman konsep. Kedua, pengembangan fitur adaptif pada Zep Quiz, seperti penyesuaian tingkat kesulitan secara otomatis berdasarkan performa siswa, dapat meningkatkan pengalaman belajar yang lebih personal dan efektif. Ketiga, penelitian dapat difokuskan pada integrasi Zep Quiz dengan sistem penghargaan yang lebih komprehensif, misalnya dengan menghubungkan poin yang diperoleh siswa dengan proyek-proyek pembelajaran yang lebih besar, untuk mendorong motivasi intrinsik dan keterlibatan jangka panjang. Penelitian-penelitian ini diharapkan dapat memberikan kontribusi signifikan dalam pengembangan strategi pembelajaran yang inovatif dan relevan dengan karakteristik generasi Z, serta meningkatkan kualitas pendidikan secara keseluruhan.

  1. OSF. osf osf.io/w3d7s_v1OSF osf osf io w3d7s v1
  2. Fokus;Focus; Guidance and Counseling Journal; Jurnal Bimbingan dan Konseling; Jurnal BK;. hubungan motivasi... journal.ikipsiliwangi.ac.id/index.php/fokus/article/view/5951Fokus Focus Guidance and Counseling Journal Jurnal Bimbingan dan Konseling Jurnal BK hubungan motivasi journal ikipsiliwangi ac index php fokus article view 5951
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