UNTAG BANYUWANGIUNTAG BANYUWANGI

Journal of English Teaching and LearningJournal of English Teaching and Learning

The present study aimed to perceive students perception in learning grammar through GSRS in secondary schooling context in Indonesia. GSRS can help the students to boost their engagement and motivation. Qualitative case study was used as research design. 12 students participated in this study. They were selected by using purposive random sampling. Questionnaire and interview were used to collect the data regarding students perception in using Kahoot application. The questionnaire comprises 20 questions and the interview consists of 9 questions. The collected data were analyzed quantitatively. The findings of the study showed that the students responses toward Kahoot! Application use in learning grammar were positive. The students felt enjoyable during the class (75%) and they were motivated to learn tenses or grammatical point (58,3%). Another finding found is Kahoot! could reduce the boredom of learning process in grammar class (58,3%). While Kahoot! Application provided positive impact on students motivation in learning grammar, the sudentts also experienced challenges in learning grammar during the class such as unstable network and limited time to response the questions. The study empirically shows that students perception toward Kahoot! application in learning grammar is positive. It can encourage secondary school students to learn grammar more enjoyable.

The study demonstrates a positive student perception towards the use of Kahoot.in learning grammar, suggesting it can make grammar learning more enjoyable for secondary school students.effectively boosts student engagement and motivation, particularly in learning tenses.However, challenges such as unstable internet connections and time constraints were also identified during the learning process.

Berdasarkan hasil penelitian ini, terdapat beberapa saran untuk penelitian lanjutan. Pertama, penelitian lebih lanjut dapat dilakukan untuk mengeksplorasi dampak penggunaan Kahoot! terhadap peningkatan pemahaman tata bahasa secara spesifik, misalnya dengan membandingkan hasil belajar siswa yang menggunakan Kahoot! dengan metode pembelajaran tradisional. Kedua, penelitian dapat difokuskan pada pengembangan strategi implementasi Kahoot! yang lebih efektif, termasuk mengatasi masalah koneksi internet yang tidak stabil dan mengatur waktu pengerjaan soal agar lebih optimal. Ketiga, penelitian lanjutan dapat menyelidiki pengaruh Kahoot! terhadap berbagai gaya belajar siswa, serta bagaimana platform ini dapat diadaptasi untuk memenuhi kebutuhan belajar individu, sehingga dapat meningkatkan efektivitas pembelajaran tata bahasa secara menyeluruh. Penelitian-penelitian ini diharapkan dapat memberikan wawasan yang lebih mendalam tentang potensi Kahoot! dalam meningkatkan kualitas pembelajaran tata bahasa di tingkat sekolah menengah.

  1. Case Study Research in Applied Linguistics | Patricia Duff | Taylor &. case study research applied... taylorfrancis.com/books/9781136799273Case Study Research in Applied Linguistics Patricia Duff Taylor case study research applied taylorfrancis books 9781136799273
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