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Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP MataramPrisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram

Many challenges and online learning strategies require educators to innovate and adapt well. The media used so far is less interesting and less interactive. This research was conducted to see the effectiveness of interactive media learning video teachmint application in learning. This study was motivated by the low motivation and learning achievement of students. The learning method is teacher-centred, so learning seems monotonous, and students become passive in participating in learning. The purpose of this study was to describe the feasibility and effectiveness of teachmint application in learning. This research is a research & development (R&D) development, namely 4D which has 4 stages of flow, namely defining (define), designing (design), developing (development), and disseminating (disseminate). The data collection method in this research is by conducting observations, interviews, validation tests of media experts and material experts, questionnaires and pretest and post-test instruments. The results of the media expert validation test obtained a score of 93% with a very feasible category, the material expert test results obtained a score of 77.35% with a very feasible category. While the results of the effectiveness test of the pretest and post-test results with an average Gain Score of 0.74 with high criteria, the student response scored 87.96% of the category strongly agreed, while the teacher response scored an average score of 80% of the category strongly agreed. These results can be concluded that interactive video media with the teachmint application can be declared feasible for use in learning.

The development of interactive video media using the Teachmint application is considered feasible and effective for educators and students.The application offers interesting features and is easy to operate on various devices.The use of this media is expected to improve student learning motivation and achievement, making the learning process more effective and efficient.

Berdasarkan hasil penelitian ini, terdapat beberapa saran penelitian lanjutan yang dapat dilakukan. Pertama, penelitian lebih lanjut dapat dilakukan untuk menguji efektivitas aplikasi Teachmint dalam konteks pembelajaran sains pada tingkatan pendidikan yang berbeda, seperti sekolah dasar atau menengah atas. Kedua, penelitian dapat difokuskan pada pengembangan fitur-fitur tambahan dalam aplikasi Teachmint yang dapat meningkatkan interaktivitas dan personalisasi pembelajaran, misalnya dengan mengintegrasikan teknologi kecerdasan buatan untuk memberikan umpan balik adaptif kepada siswa. Ketiga, penelitian dapat dilakukan untuk membandingkan efektivitas aplikasi Teachmint dengan metode pembelajaran sains lainnya, seperti pembelajaran berbasis proyek atau pembelajaran berbasis masalah, untuk menentukan pendekatan pembelajaran yang paling optimal dalam meningkatkan pemahaman konsep sains dan keterampilan berpikir kritis siswa. Penelitian-penelitian ini diharapkan dapat memberikan kontribusi signifikan dalam pengembangan media pembelajaran sains yang inovatif dan efektif, serta meningkatkan kualitas pendidikan sains secara keseluruhan.

  1. Effects of Online Self-Regulated Learning on Learning Ineffectiveness in the Context of COVID-19 | The... doi.org/10.19173/irrodl.v23i2.5775Effects of Online Self Regulated Learning on Learning Ineffectiveness in the Context of COVID 19 The doi 10 19173 irrodl v23i2 5775
  2. Development of Online-Based Interactive Video Media using Teachmint Application for Natural Science Learning... e-journal.undikma.ac.id/index.php/prismasains/article/view/7180Development of Online Based Interactive Video Media using Teachmint Application for Natural Science Learning e journal undikma ac index php prismasains article view 7180
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