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Al Hikmah: Journal of EducationAl Hikmah: Journal of EducationThis study aims to examine the effectiveness of interactive digital media on student learning interest, the suitability of interactive digital media with the principles of differentiated learning in the Merdeka Curriculum, and the obstacles to implementation and its implications in learning practices in elementary schools. The results of the study indicate that the various uses of digital learning media in differentiated learning can increase student interest, participation, independence, and understanding; there is a need for interactive digital media to be appropriate in terms of selection and design, taking into account the characteristics of elementary school levels. However, the effectiveness of interactive digital media implementation still faces obstacles such as infrastructure limitations, limited digital skills of teachers, internet access gaps, student ability to use the digital media, and media is not aligned with learning objectives. This study recommends increasing teacher capacity and providing supporting facilities and collaborative efforts from various parties, including teachers, schools, and so that the use of interactive digital media is more optimal.
It can be concluded that the use of interactive digital media has been proven to contribute positively to increasing the interest of elementary school students in learning in the era of the Merdeka Curriculum.Student interest is the main foundation in sparking students interest in the learning process so that students have a good understanding of the material and enjoy learning.Various studies show that media such as Canva, Wordwall, digital comics, educational games, animated videos, Liveworksheet, Quizwhizzer, Powtoon, e-modules, and interactive multimedia can significantly increase student interest in learning, conceptual understanding, and student engagement.The use of interactive digital learning media in the context of differentiated learning can make a positive contribution to increasing students interest in learning.The selection and design of learning media at the elementary school level certainly has its own criteria in accordance with the characteristics of elementary school-aged children.Digital media also reinforces the implementation of personalized learning, where students can learn at their own pace, according to their preferences and ability levels, and supports differentiated learning and the achievement of the Pancasila Student Profile.Thus, the use of interactive media also encourages student independence in learning, curiosity, and self-confidence, which are important foundations for learning in elementary school.However, the effectiveness of interactive digital media implementation still faces obstacles such as infrastructure limitations, teachers limited digital skills, internet access gaps, students ability to operate digital media, and digital learning media that are not aligned with learning objectives.Therefore, comprehensive and continuous support is needed in the form of teacher training in digital skills, the development of more adaptive learning media, improvements in technological facilities in schools, and institutional policies that support technology integration and collaborative efforts from various parties, including the government, schools, and the community, to overcome these gaps.Thus, the use of interactive digital media can be optimized as an effective, innovative, and relevant learning strategy.Accessibility and the principle of equality must be applied so that all students can learn effectively.
To further enhance the effectiveness of interactive digital media in elementary education, researchers could explore the potential of augmented reality (AR) and virtual reality (VR) technologies. These immersive technologies can create highly engaging learning environments, offering a unique and interactive experience for students. For instance, AR and VR can be utilized to develop interactive simulations or virtual field trips, allowing students to explore complex concepts or historical events in a more tangible and captivating manner. Additionally, researchers could investigate the impact of gamification techniques integrated into digital media. By incorporating game-like elements such as rewards, challenges, and leaderboards, educators can foster a more motivating and enjoyable learning experience, potentially increasing student engagement and interest. Furthermore, the study of personalized learning algorithms and adaptive learning systems could be beneficial. These systems can adapt the learning content and pace based on individual student needs and preferences, providing a more tailored and effective learning experience. Researchers could explore the development and implementation of such systems, ensuring they align with the principles of differentiated learning and the Merdeka Curriculum.
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