AKSAQILAJURNALAKSAQILAJURNAL

Aksaqila International Humanities and Social Sciences [AIHSS] JournalAksaqila International Humanities and Social Sciences [AIHSS] Journal

This study aims to find out how to overcome the pleasure of playing online games for college students. The research population is all students at private universities in Medan City who like to play online games and the research sample is 75 people. This study uses a qualitative method. Data collection techniques in this study with the questionnaire used. The study results show that playing online games excessively will negatively impact students, disrupting their academic activities both on and off campus. Frequent online gameplay by students can cause problems, especially in their social, educational, and professional lives. More specifically, people who usually attend college spend their time playing online games, which causes their discipline and academic performance to decline. The solution is to offer counseling services that suggest parents can relate to their children more closely, starting to socialize more often. While preventing their children from playing online games, parents are advised to talk to their children, play with them, and maintain a pleasant relationship with them. Students who like to play online games receive special attention from the guidance and counseling campus, which includes the functions of supervision (advocacy) and prevention, understanding, and assistance.

Excessive online gaming has a detrimental impact on students, leading to disruptions in their academic pursuits both on and off campus.Parents should foster closer relationships with their children, encouraging increased socialization and open communication.Campus guidance and counseling services should provide focused attention to students who enjoy online games, offering supervision, prevention, understanding, and assistance.

Further research should investigate the specific types of online games that are most associated with negative academic outcomes, allowing for targeted interventions. Additionally, studies could explore the effectiveness of different counseling approaches, such as cognitive-behavioral therapy, in addressing online gaming addiction among university students. Finally, a longitudinal study tracking the long-term effects of online gaming habits on students career paths and overall well-being would provide valuable insights for developing comprehensive support systems. These investigations are crucial to understanding the complex relationship between online gaming, student life, and future success, and to inform the development of effective strategies for promoting responsible gaming habits and mitigating potential harm. A deeper understanding of the psychological mechanisms underlying the enjoyment of online games could also lead to more effective preventative measures, while exploring the role of peer support networks in fostering healthy gaming behaviors could offer a promising avenue for intervention.

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